

Here follows a reasonable overview of how the project progressed over the months. The majority of the information is culled from the project diary, which was updated on a weekly basis, and overseen by the project supervisor.
| Week | Description of work | |
| 19/10/98 | Background research of IPX routines, notes provided by project supervisor | |
| Preparation of Project Statement | ||
| Initial preparation of Project Plan | ||
| Basic C program investigation | ||
| 26/10/98 | Further preparation of Project Plan | |
| Breakdown of impending work schedule | ||
| Initial game structure design | ||
| 2/11/98 | Investigation of functional specifications | |
| Investigation of C graphics headers | ||
| 9/11/98 | Basic preparation of game pseudo code | |
| Further stand-alone game coding | ||
| 16/11/98 | Further game coding | |
| Preparation of model screenshots and advertisement | ||
| Design & coding of user interface | ||
| 23/11/98 | Further graphics coding | |
| Testing of stand-alone game | ||
| Investigation of C sound functions | ||
| 30/11/98 | Investigation of simple network chat code | |
| (IPXchat.c – provided by project supervisor) | ||
| Final preparation & submission of functional specifications advertisement | ||
| 6/12/98 | Preparation of network module pseudo code | |
| Further game coding | ||
| 13/12/98 | Development of client / server pseudo code | |
| 11/1/99 | Further game graphics coding | |
| Study of internet client / server code | ||
| 18/1/99 | Development of game client / server module | |
| 25/1/99 | Investigation of other possible client / server ideas | |
| 8/2/99 | Coding of simple client / server connection number packet exchange program | |
| & testing over network | ||
| Design of slides for Project Presentation | ||
| 15/2/99 | Further game graphics coding | |
| 1/3/99 | Development of basic client / server interaction program, | |
| and testing over network | ||
| 8/3/99 | Investigation of user list code, and implemented | |
| into basic network client / server exchange | ||
| 15/3/99 | Decision to use data structures instead of packets made | |
| Subsequent alterations made to client / server code. | ||
| 22/3/99 | Attempted fusion of game and network modules, | |
| and testing of 2-player game over network. | ||
| 5/4/99 – end | Continued testing of network game, editing, alterations. | |
| Final graphical improvements made. |
Click here to view screenshots of the finished game.